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Archive for February, 2012

@ssowy @hermanjakobi @atm153 T…

February 18th, 2012 Tweet Poster No comments

@ssowy @hermanjakobi @atm153 Thanks guys! I’ll keep those in mind. :)

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Wondering if an 8 second load …

February 18th, 2012 Tweet Poster No comments

Wondering if an 8 second load time for a game is acceptable? Or is it too long?

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Sweet! :) RT @MindJuiceMedia: …

February 18th, 2012 Tweet Poster No comments

Sweet! :) RT @MindJuiceMedia: New Blog Post: “Pre-Announcing My Next Game: Spellchemy”: http://t.co/ePy7al48 #iDevBlogADay

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@naveen_pcs Thanks for the tip…

February 17th, 2012 Tweet Poster No comments

@naveen_pcs Thanks for the tip re: data saving btw! Worked like a charm! Game saving will be on the next build. :P

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Late night work mode–engage!

February 17th, 2012 Tweet Poster No comments

Late night work mode–engage!

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Thanks! Back at you guys! #FF …

February 17th, 2012 Tweet Poster No comments

Thanks! Back at you guys! #FF @UNAgames @gimmi94 @games5500 @polygrafix @melontruck @coloropus @inidyne @thetinycolossus

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OSX 10.7.3 update messed up my…

February 17th, 2012 Tweet Poster No comments

OSX 10.7.3 update messed up my development setup! Argh! :S

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@hodapp Interesting. I hope yo…

February 17th, 2012 Tweet Poster No comments

@hodapp Interesting. I hope you got the hair style that you wanted? :)

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@wtrebella Great! Can’t wait! …

February 17th, 2012 Tweet Poster No comments

@wtrebella Great! Can’t wait! I could use a diversion from playing my own game too much. :)

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@naveen_pcs Same here. Might d…

February 17th, 2012 Tweet Poster No comments

@naveen_pcs Same here. Might delay Android release & wait a couple more months for IAP. Let’s keep bugging @Ansca! :)

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