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Archive for November, 2011

2.5D game made using Corona is…

November 18th, 2011 Tweet Poster No comments

2.5D game made using Corona is coming along nicely. Sweet!

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@NOTPROTECTD @Kirkenjerk @wbla…

November 18th, 2011 Tweet Poster No comments

@NOTPROTECTD @Kirkenjerk @wblackall @SpookyLurker Whew! Great to know that! I might just wait for the GoTY edition next year. #Skyrim

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Am I the only one NOT playing …

November 18th, 2011 Tweet Poster No comments

Am I the only one NOT playing Skyrim?

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@PixelCUBEstudio Exactly what …

November 18th, 2011 Tweet Poster No comments

@PixelCUBEstudio Exactly what I was thinking too. That’s one thing I like about Corona–it pushes us to be creative. :)

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@PixelCUBEstudio I think I’m g…

November 18th, 2011 Tweet Poster No comments

@PixelCUBEstudio I think I’m going to have to find a workaround too given Corona’s limitations. I’ll be sure to blog about it. :)

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Need to be really creative her…

November 18th, 2011 Tweet Poster No comments

Need to be really creative here. Making a 2.5D game using Corona.

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@weatherangel Hope so but I st…

November 16th, 2011 Tweet Poster No comments

@weatherangel Hope so but I still have a long list of features I need to implement. Sigh.

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Fantastic! RT @millsustwo: ust…

November 16th, 2011 Tweet Poster No comments

Fantastic! RT @millsustwo: ustwo’s Whale Trail hits 100,000 paid downloads on iOS in 25 days, news, Whale Trail, Poc… http://t.co/qEXBJKA8

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Just received the December 22-…

November 16th, 2011 Tweet Poster No comments

Just received the December 22-29 iTunes Connect lockdown email. I really need to get this out soon. #morepressure

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Couldn’t agree more! RT @MindJ…

November 16th, 2011 Tweet Poster No comments

Couldn’t agree more! RT @MindJuiceMedia: New Blog Post: Towards a Solution to App Store Clutter #iDevBlogADay http://t.co/K7ZmUkue

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