@n_dubbs If you call it once, …
August 19th, 2011
No comments
@n_dubbs If you call it once, that’s okay but multiple times is a diff story. Try using rand() if you can, to improve performance.
@n_dubbs If you call it once, that’s okay but multiple times is a diff story. Try using rand() if you can, to improve performance.
@n_dubbs rand() is much faster than arc4random()
Note to self: use rand() instead of arc4random().
Deadset to finish this prototype next week.
@TeaRascal That’s why I switched to Pixelmator a long time ago.
My next game will involve…fries! http://t.co/bRDASxW
Received a huge wake up call today. This calls for more creativity & ingenuity. Thinking positive!
Missed a day of work today because of neighbor problems. Oh well. Hoping to catch up tomorrow.
Fast forward 2 years of iOS dev & I still get codesign verification failures. Argh!