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Archive for August, 2011

@n_dubbs If you call it once, …

August 19th, 2011 Tweet Poster No comments

@n_dubbs If you call it once, that’s okay but multiple times is a diff story. Try using rand() if you can, to improve performance.

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@n_dubbs rand() is much faster…

August 19th, 2011 Tweet Poster No comments

@n_dubbs rand() is much faster than arc4random()

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Thanks for the #FF! :) @RogerC…

August 19th, 2011 Tweet Poster No comments

Thanks for the #FF :) @RogerChiu

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Note to self: use rand() inste…

August 19th, 2011 Tweet Poster No comments

Note to self: use rand() instead of arc4random().

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Deadset to finish this prototy…

August 19th, 2011 Tweet Poster No comments

Deadset to finish this prototype next week.

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@TeaRascal That’s why I switch…

August 19th, 2011 Tweet Poster No comments

@TeaRascal That’s why I switched to Pixelmator a long time ago. :)

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My next game will involve…fr…

August 19th, 2011 Tweet Poster No comments

My next game will involve…fries! http://t.co/bRDASxW

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Received a huge wake up call t…

August 18th, 2011 Tweet Poster No comments

Received a huge wake up call today. This calls for more creativity & ingenuity. Thinking positive!

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Missed a day of work today bec…

August 17th, 2011 Tweet Poster No comments

Missed a day of work today because of neighbor problems. Oh well. Hoping to catch up tomorrow.

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Fast forward 2 years of iOS de…

August 16th, 2011 Tweet Poster No comments

Fast forward 2 years of iOS dev & I still get codesign verification failures. Argh!

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